

Sho combos are pretty "easy-bake" in what you are to do, and what you can do: Chain buttons, go into rekkas, launch with rekkas and simply chain into the ender. More details on the technique in the Combo Theory / Strategy section.Ĭombos that are not a priority or pivotal to a gameplan to learn, random conversions, too inconsistent to be recommended, or are just plain "neta" (gimmicks) Combo Theory Modified Sho BNB that utilizes a kara SB Destructive Fang. 236A+B can link into 2A on crouching hit, letting Sho go back into another ground chain to improve his damage a bit.ĢB > 5C > 5B > 2A+B > 236B~B~, land 2A > 5B > 5C > 2B > 2A+B > 236B~A > j.C > j.214B~A Optimized rejump combo off of 214A, useful for maximizing damage off of the common teleport cross-up > 214A. #Ĭombos that may require some practice to land consistently, or make use of resources, or in some cases both Advanced CombosĢ14A > j.B(1) > j.C, land j.A > j.C(1) > jc > j.B(1) > j.C > j.214B~A Once again, omit 2B if too far away.ĪA 2B > 5B > 5C > 236B~dl.B~C > 214A > jc j.C > j.214B~AĬombo routes after your Universal Overhead lands #ĥA+B~C > j.B(1) > j.C > jc > j.B(1) > j.C > j.214B~BĥA+B~D > 66, 5B > 5C > 2B > 2A+B > 236B~dl.B~C > 214A > jc > j.C > j.214B~AĬorner AoA combo for more damage and meter gain instead.Ĭombos off of throws if you need fully unburstable damage, you can always simply cancel the throw into an SP Skill. (5AA or 2A >) 2B > 5B > 5C > 236B~B~C > 236A~A > jc > j.C > j.214B~AĪnother meterless BNB, works from either A or B normals. (5AA or 2A >) 2B > 5C > 5B > 2A+B > 236B~dl.B~C > 214A > jc j.C > j.214B~Aīasic meterless BNB, works from either A or B normals. Simple autocombo extension that benefits from the autocombo meter boost. Most of his advanced combos expand off of these routes in one way or another.Įven if not explicitly stated, a lot of these combos can have their starting normals interchanged between 5A / 5AA, 5B, 2B, 5C, 2C, and after jump-ins like j.B as long as the main structure is followed, so be sure to experiment! # Primary combos that are nice for starting to play Sho, or may be all that you need to play Sho.
